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Rogue Entertainment
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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Rogue Entertainment war ein amerikanischer Spieleentwickler abgespalten von Id Software, der auf deren Technologiebasis Computerspiele entwickelte. WΓ€hrend der Entwicklung von Counter-Strike: Condition Zero wurde das Studio aufgegeben. Ein Teil der Belegschaft wechselte zu Nerve Software.cite-ref-gameplan-1-0[1]
Contents
β’ Ludographie
β’ Weblinks
β’ Einzelnachweise
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Ludographie
β’ Strife (1996)
β’ Quake Mission Pack No. 2: Dissolution of Eternity (1997)
β’ Quake II Mission Pack: Ground Zero (1998)
β’ Quake II (1999) Portierung auf den Nintendo 64
β’ American McGee's Alice (2000)
β’ Counter-Strike: Condition Zero (unvollendet)
Weblinks
β’ offizielle Website (Memento vom 6. Juni 2002 im Internet Archive) (englisch)
β’ Rogue Entertainment bei MobyGames (englisch)
Einzelnachweise
cite-note-gameplan-11. β Winnie Forster: Computer- und Video-Spielmacher. Gameplan, Utting 2008, ISBN 978-3-00-021584-1, S. 274.